"Congratulations! You and four friends have won an all expenses paid trip to Dislantis, Disney's new underwater resort off the cost of Argentina! For seven days you will enjoy the most technologically advanced resort on earth, all tucked safety half a mile under water!"
"Dislantis" was designed as a one off adventure for Halloween using GURPS 4th edition rules. The basic premise is a zombie apocalypse scenario, but in one of the most claustrophobic environments possible. Oh, and the zombies aren't actually zombies, they're infected with the zerg hyper-evolutionary virus (albeit a much tamer one).
The scenario is tied closely to the number of hours that have passed since the outbreak started. In essence, the likelihood of finding supplies and people who can help goes down, while the likelihood of encountering infected goes up.
The players are not meant to survive this, and they knew that going in. The challenge was to see how long they could stay alive.
Note that a large amount of the game was meant to played spontaneously, so many details are intentionally missing.
"Dislantis" was designed as a one off adventure for Halloween using GURPS 4th edition rules. The basic premise is a zombie apocalypse scenario, but in one of the most claustrophobic environments possible. Oh, and the zombies aren't actually zombies, they're infected with the zerg hyper-evolutionary virus (albeit a much tamer one).
The scenario is tied closely to the number of hours that have passed since the outbreak started. In essence, the likelihood of finding supplies and people who can help goes down, while the likelihood of encountering infected goes up.
The players are not meant to survive this, and they knew that going in. The challenge was to see how long they could stay alive.
Note that a large amount of the game was meant to played spontaneously, so many details are intentionally missing.
Dislantis Overview
Date Oct 31, 2020, 3pm
-Tourist Population: 3,000
-Staff Population: 250
-Medical Population: 50
-Security Population: 100
8 bottom tier Life Boats, capacity 100 each
Roll 3d6+(1x hours passed)
3-4: Fully Functional, Empty
5-6: 1d6 Survivors on board + 1d6 wounded, broken
7-10: 1d6 Zombies aboard, fully functional
11-12: 1d6 Survivors in siege, 3d6 zombies, functional
13-15: 3d6 zombies, broken
16-18: 3d6 zombies, broken beyond repair
19-20: Gone
21-22: Hidden fatal flaw, 1d6 zombies
23+:
even- gone
odd- present, broken, 4d6 zombies
Threat Zones:
Begin Pull from adjacent zones on critical fail
Residential:
1d6(9) per 15 rounds
Medical:
2d6(12) per 10 rounds. Max 300
Security:
1d6(9) per 5 rounds. Max 100
Park:
3d6(15) per 30 rounds.(x2 in waterpark)
Ride:
1d6(10) per 5 rounds. Max 20
Atrium:
1d6(15) per 10 rounds
Stairs to surface:
3d6 present at sealed doors.
1d6(15) per 5 rounds
Zombies of Note:
3- security executive
4-6 security officer
Beast summoned on 16-days present
Survivor Groups per zone, -1 per hour:
Residential(12):
1d6-5 doctors
1d6-4 security
1d6-3 mis.
Medical(9):
1d6-4 doctors
1d6-3 security
1d6-4 mis.
Security(9):
1d6-5 doctors
1d6-3 security
1d6-3 mis.
Park(6)(Water-3):
1d6-5 doctor
1d6-4 security
1d6-4 mis.
Ride(6):
1d6-5 doctor
1d6-4 security
1d6-4 mis.
Security:
Standard guard key card required to access armory ect. Gives unlimited access to staterooms
Executive guard key required to open quarantine doors
Announcements:
12:30 PM: “Hey howdy, and greetings to all our wonderful guests! We hope you are all having a wonderful first day at Dislantis. We are working hard to make your dreams a reality! Unfortunately, the water park quarter is experiencing some unforeseen first day blues. That quarter is now closed while we solve the problem, but it will be up, wet happy first thing tomorrow!”
1:30 PM: “Hey folks! We hope you are all having a wonderful first day here at Dislantis! Unfortunately, the situation in the water quarter has proven more stubborn than first thought. Dislantis is having some growing pains! In order for us to fix this as fast as possible and ensure your safety, please return to your personal suites now. All your questions will be answerable from your personal terminals!”
-Cell signal and internet cut.
-roll vs 12 for screaming every 10 min until 2:30
- drinking water becomes toxic
2:30PM “ATTENTION, all dislantis personnel. Security lockdown has been initiated. All guests must remain in their quarters until further notice. All staff must report in to their security supervisors immediately.”
Survival Rules:
1 Water bottle = half quart. 2 quarts required per day. 1lb per bottle
Meals: -1FP per meal missed, assume 3 meals per day
Fighting more than 10 rounds:
No Encumbrance: 1 FP.
Light Encumbrance: 2 FP.
Medium Encumbrance: 3 FP.
Heavy Encumbrance: 4 FP.
Extra-Heavy Encumbrance: 5 FP.
-Tourist Population: 3,000
-Staff Population: 250
-Medical Population: 50
-Security Population: 100
8 bottom tier Life Boats, capacity 100 each
Roll 3d6+(1x hours passed)
3-4: Fully Functional, Empty
5-6: 1d6 Survivors on board + 1d6 wounded, broken
7-10: 1d6 Zombies aboard, fully functional
11-12: 1d6 Survivors in siege, 3d6 zombies, functional
13-15: 3d6 zombies, broken
16-18: 3d6 zombies, broken beyond repair
19-20: Gone
21-22: Hidden fatal flaw, 1d6 zombies
23+:
even- gone
odd- present, broken, 4d6 zombies
Threat Zones:
Begin Pull from adjacent zones on critical fail
Residential:
1d6(9) per 15 rounds
Medical:
2d6(12) per 10 rounds. Max 300
Security:
1d6(9) per 5 rounds. Max 100
Park:
3d6(15) per 30 rounds.(x2 in waterpark)
Ride:
1d6(10) per 5 rounds. Max 20
Atrium:
1d6(15) per 10 rounds
Stairs to surface:
3d6 present at sealed doors.
1d6(15) per 5 rounds
Zombies of Note:
3- security executive
4-6 security officer
Beast summoned on 16-days present
Survivor Groups per zone, -1 per hour:
Residential(12):
1d6-5 doctors
1d6-4 security
1d6-3 mis.
Medical(9):
1d6-4 doctors
1d6-3 security
1d6-4 mis.
Security(9):
1d6-5 doctors
1d6-3 security
1d6-3 mis.
Park(6)(Water-3):
1d6-5 doctor
1d6-4 security
1d6-4 mis.
Ride(6):
1d6-5 doctor
1d6-4 security
1d6-4 mis.
Security:
Standard guard key card required to access armory ect. Gives unlimited access to staterooms
Executive guard key required to open quarantine doors
Announcements:
12:30 PM: “Hey howdy, and greetings to all our wonderful guests! We hope you are all having a wonderful first day at Dislantis. We are working hard to make your dreams a reality! Unfortunately, the water park quarter is experiencing some unforeseen first day blues. That quarter is now closed while we solve the problem, but it will be up, wet happy first thing tomorrow!”
1:30 PM: “Hey folks! We hope you are all having a wonderful first day here at Dislantis! Unfortunately, the situation in the water quarter has proven more stubborn than first thought. Dislantis is having some growing pains! In order for us to fix this as fast as possible and ensure your safety, please return to your personal suites now. All your questions will be answerable from your personal terminals!”
-Cell signal and internet cut.
-roll vs 12 for screaming every 10 min until 2:30
- drinking water becomes toxic
2:30PM “ATTENTION, all dislantis personnel. Security lockdown has been initiated. All guests must remain in their quarters until further notice. All staff must report in to their security supervisors immediately.”
Survival Rules:
1 Water bottle = half quart. 2 quarts required per day. 1lb per bottle
- -1 FP per 8 hours on 1 quart
- -1FP, -1 HP per 8 hours on less than 1 quart
Meals: -1FP per meal missed, assume 3 meals per day
Fighting more than 10 rounds:
No Encumbrance: 1 FP.
Light Encumbrance: 2 FP.
Medium Encumbrance: 3 FP.
Heavy Encumbrance: 4 FP.
Extra-Heavy Encumbrance: 5 FP.
Residential Block
2 wings, 3 floors, 20 apt per wing per floor.
2 elevators in middle
2 stairwells and ends
Medical Center, Security Post, Gift Shop bottom floor, center
1x(12) fire axe per floor
Room Loot:
Roll 3x, + 1 per 2 success on Scavenge skill. All rooms contain 1d6-4 bags and assorted clothes, in addition to toiletries
2 elevators in middle
2 stairwells and ends
Medical Center, Security Post, Gift Shop bottom floor, center
1x(12) fire axe per floor
Room Loot:
Roll 3x, + 1 per 2 success on Scavenge skill. All rooms contain 1d6-4 bags and assorted clothes, in addition to toiletries
Security Office Armory(Requires key card. Roll 3d6+1 per hour passed vs 15, on fail already looted. Subtract 1d6 per item if looted):
6x Assault Rifle, 5.56mm
12x 30 bullet clip 5.56mm
6x Revolver .357M
12x 6 bullet clip .357M
6x combat knife
6x Flakjacket
6x frag helmet
Normally has 2 officers on duty. Roll 3d6 vs 12, -2 per hour.
Medical:
Normally 1 doctor, 1 nurse, 1 receptionist. Roll as per Armory.
Gift Shop:
Roll vs Scavenging - 6 for specific items. +2 Per hour passed
6x Assault Rifle, 5.56mm
12x 30 bullet clip 5.56mm
6x Revolver .357M
12x 6 bullet clip .357M
6x combat knife
6x Flakjacket
6x frag helmet
Normally has 2 officers on duty. Roll 3d6 vs 12, -2 per hour.
Medical:
Normally 1 doctor, 1 nurse, 1 receptionist. Roll as per Armory.
Gift Shop:
Roll vs Scavenging - 6 for specific items. +2 Per hour passed
Service Tunnels
Modulur, based under Guest housing
-Kitchen
-laundry room
-20 staff apartments, mirrors tenants
Between Every 2 blocks:
Rec Room(Pool tables, ping pong)
Staff Cafeteria
Threat Table:
Living Space(13) 1d6 zombs, 2d6 rounds.
Monorail(15) 2d20 zombs, 3d6 rounds
-Kitchen
-laundry room
-20 staff apartments, mirrors tenants
Between Every 2 blocks:
Rec Room(Pool tables, ping pong)
Staff Cafeteria
Threat Table:
Living Space(13) 1d6 zombs, 2d6 rounds.
Monorail(15) 2d20 zombs, 3d6 rounds
Hyper-evolutionary Virus
Vector: Body Fluid Contact. Roll vs 6 on any interaction that breaks the skin
Resistance Roll: HT - 10
Delay: HT roll failure in hours
Damage: 1 toxic
Cycles: 10 min, unlimited
Symptoms: High fever, blisters over entire body.
Reanimation: HT
Stage Progression: HT ever 6 hours
Resistance Roll: HT - 10
Delay: HT roll failure in hours
Damage: 1 toxic
Cycles: 10 min, unlimited
Symptoms: High fever, blisters over entire body.
Reanimation: HT
Stage Progression: HT ever 6 hours